A downloadable game

First game in which neural network is trained to kill, so, yeah, you have to think and watch what you say and do :)

As an agents of the Bureau you will contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and your survival.

Main features

1) Neural network as a hidden scriptwriter.

It controls the ghost’s behavior and tactics, which is changing based on the actions and words players said to the ghost.

Comparing with traditional AI, generative model that can realize not only content, but also meaning. In other words, the ghosts in the game:

  • analyze context;
  • simulate moods and attitudes towards what they hear/occur;
  • make decisions on their own will and reasoning, parodying human behavior and "cause and effect relationships".

So, be careful - you are heard, your actions are evaluated and they decide your fate.


2) Difference of staff

  • different kinds and temperaments of the ghosts
  • wide toolkit for investigating, combating, and protecting against the paranormal.
  • few exorcism methods


3) Progression possibilities:

  • trade and storage systems
  • experience system
  • reward system
  • collection system

Explore cursed locations on your own or with friends, each time in unique environments and new layouts from an extensive archive of hand-prepared rooms.

Fight various ghosts alone, at your own risk, or together with a team, joining forces to achieve a common goal and helping each other.

Remember that there is room for betrayal and brutal decisions, where other Bureau's agents may sacrifice you for their own goals.

Developed on Unreal Engine 5, scheduled for Early access release in June 2024 on Steam with single-player and co-op modes.

Development log

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