Devlog #20. Hand-to-hand combat.
In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to battle will be lost.
Therefore, it would be unfair to leave the player totally without possibility to defend and opportunity to get new staff. That's why we are working on expanding the combat capabilities of the character, in particular hand-to-hand combat.
At the same time, any damage from the melee combat depends on the characteristics of the character, so there will be expanse for those who like to feel like berserkers.
P.S.
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Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
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