Devlog #29. Fire wall
Redemption of the Damned ยป Devlog
Fresh news about the ongoing work on "Redemption of the Damned abyss". Devdiary #29. Dynamic fog density.
Gamepad support was added a month ago.
Now we are working with new locations and, as a result, actively expanding the functionality of gameplay events.
Here is one of such novelties - a fire wall. Designed to protect the player from getting into certain areas. We all know that gamers like to go where developers don't want them to be
Of course, the use of such mechanics in different conditions entails work on adaptability - the visual component, the functional component. As a result, it became possible to place a fiery wall on any surface, in any form. Yes, and with the settings (parameters of collision, particles, sounds), complete order is beauty.We boasted a little about the work, for which, I think, you will forgive us and appreciate the prototype of the described gaming entity in the video.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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