Devlog #28. Dynamic fog density
Redemption of the Damned Β» Devlog
Despite everything, MiroWin studio's work on the project "Redemption of the Damned" continues. And it continues, of course, also until victory! πΊπ¦
π« For example, we are honing the realism of natural effects - the video shows the current result in terms of the dynamic density of the fog when changing altitude of the main character's location.
The first works with fog can be found in one of the previous diaries - https://mirowin.itch.io/redemption-of-the-damned/devlog/271204/devlog-5-the-fog
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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