Devlog #25. Boss summoning
Redemption of the Damned » Devlog
You may remember that a large assortment of monsters is planning to be in RoD, each with unique approach to their liquidation. Bosses and mini-bosses are no exception.
One of the features of the boss mechanic is their summoning, which is done through a certain ritual.
The video shows the simplest version of such a ritual on the example of the low-level mini-boss.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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