Devlog #27. Selector


📀 Working on the interaction with equipment and optimizing controls for different devices, we plan to create a number of mechanics and UI elements that would:

  • improve the usability of such interaction;
  • compensate some peculiarities of the character's armament for a better game experience.

🎒 In particular, the universal selector from this video is one of the solutions from this range, which will allow to quickly switch between the hunter's weapons and tools right in combat.

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