Fresh news about the ongoing work on "Redemption of the Damned abyss". Devdiary #29. Dynamic fog density. Gamepad support was added a month ago. Now we are work...
Despite everything, MiroWin studio's work on the project "Redemption of the Damned" continues. And it continues, of course, also until victory! 馃嚭馃嚘 馃尗 Fo...
Working on the interaction with equipment and optimizing controls for different devices, we plan to create a number of mechanics and UI elements that would: imp...
Our game's bestiary is updating with a new character and, like all monsters in the game, his unique behavior and special requirements for how he is killed are k...
You may remember that a large assortment of monsters is planning to be in RoD, each with unique approach to their liquidation. Bosses and mini-bosses are no exc...
What could be better than killing the imps in different ways? Beautifully slam the enemies against the elements of the environment, for sure. We thought that ev...
We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest fee...
馃挭 The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - b...