Redemption of the Damned. Devlog #1. Tavern.
Redemption of the Damned » Devlog
The time era in the game is the 16th century, Europe. The region and the time, for which, in particular, taverns are characteristic, complementing the so-called "romance of the roads" even in the pre-automotive era.
Walls, floor, beams, stairs, roof - everything is made of modular parts.
In the work on the tavern a girl helps us not to drank ourself into oblivion. However, we will talk about her later.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021