Redemption of the Damned. Devlog #4. Icons & indicators
Redemption of the Damned » Devlog
We are working on icons for weapons and other quick-use items (potion, drinks, food, etc.), statuses, bars.
Variant 1
The bars below represent the hero’s life (red), the ability to accelerate (yellow), the need in water/food (blue and beige).
In the same place - the number of remaining cartridges, supplies, holy water.
The indicators on the right show the available weapons.
Finally, the bar at the top works as a compass and helps the player navigate in search of the desired location.
Variant 2
The new one.
Which one do you like more?
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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