Devlog #5. The fog
Redemption of the Damned » Devlog
Fog will become an integral part of the game's plot.
It wouldn't feel like a magical Alpene winter haze ior mesmerizing bluish smog from essential oils of the Australian Blue Mountains.
No, sir, in "Redemption of the Damned" it is both light and thick, but always ominous fog, and only the devil knows what it hides behind it.
It is especially important to set up its high-quality display at night time, when it should be darker in order to avoid overexposure, and at the same time not upset the balance of its color and the brightness of the moon.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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