Devlog #5. The fog


Fog will become an integral part of the game's plot.

It wouldn't feel like a magical Alpene winter haze ior mesmerizing bluish smog from essential oils of the Australian Blue Mountains. 

No, sir, in "Redemption of the Damned" it is both light and thick, but always ominous fog, and only the devil knows what it hides behind it. 

It is especially important to set up its high-quality display at night time, when it should be darker in order to avoid overexposure, and at the same time not upset the balance of its color and the brightness of the moon.

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