Devlog #6. Daytime change
Redemption of the Damned » Devlog
Despite the fact that the visual design of the #RoD game is created in a gloomy setting in order to match the selected location and time period (European outskirts of the 16th - 18th centuries), the storyline assumes a change of the daytime.
The cycle of day and night changes affects the activity of enemies, which prompts the player to adapt, study the world around him and the features inherent in monsters from the folklore of Western and Eastern Europe.
Some of them are vulnerable to sunlight and hide until dark. For others it is advisable not to be seen during the day.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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