Devlog #8. Patrolling NPCs.
Redemption of the Damned » Devlog
Few words about the filling of settlements with residents with a generated appearance.
It is extremely important to create a lively atmosphere, to show few bustling settlements forced to drag out their existence on the cursed lands. In this regard, as part of a large task to implement the simulation of life in the game, a system for generating villagers was developed. Each of them, when they appear, gets their everyday occupation and appearance.
The next steps include creating authentic character models and their clothes, expanding behavioral variations.Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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