Devlog #9. Hands


❗️ Read it till the end, please, because we have a question for you!

Talking earlier about bracers, we were asked why we are so scrupulous about details, if the hands will not be visible anyway.

👐 Hands will be visible! We are working on their optimization, and are scrupulous again in setting up the animation, the interaction of the dependent hand from the leading one, their location and mechanics for different needs, especially in work with weapons.

❓ And now a question for you, friends!

Please tell, how correctly in your opinion the position of the weapon is implemented (now it's in the center like in Call of Duty or Battlefield). Do you think that it's better to arrange it somehow differently?

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