Devlog #11. Equipment, trade and reputation system
Redemption of the Damned » Devlog
In the past week we have made significant progress with work with hero's equipment.
So, several types of equipment will be available in the game at once: firearms and blunt weapons, bows and crossbows, swords and daggers, as well as consumable items like powder bombs, potions, etc.
At the moment, the mechanics of generating the parameters of things and the good range of merchants have been worked out, and most importantly - the process of purchase and sale itself. To make the choice of things more convenient, a mechanic has been introduced for comparing the parameters of the good with a similar one, but already worn on the hero.The reputation earned in the village will affect the availability of certain goods.
All this will add excitement to the game in the form of the need to constantly monitor the change in the assortment available to the hero based on his merits (reputation).
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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