Devlog #12. Slow zombies and bloodsuckers


In this diary we'll partially touch on the topic of how scared you will be)

For this, the already gloomy atmosphere will be complemented by monsters of different types with an ascending gradation of their danger from weak and ordinary opponents to strong ones, mini-bosses and bosses.

Undead, bloodsuckers, werewolves, monsters, spirits... These are just a few of the racial species that are being worked on. Let's introduce you to the representatives of two of them.

A slow zombie (class - undead) makes up for the slowness with its tenacity - he will move towards the main character in order to beat him to death, in spite of everything and not retreating even in front of fire.

The opposite to him in the speed of movement is a ghoul (class - bloodsuckers). It looks like a mutated person with the habits of a hungry wild beast. Retreats if he feels the strength of the enemy, but will try to finish off the injured victim. Holy water, fire, sunlight are among his weak points.

Also pay attention to the hitmarkers (visual confirmation of hitting the enemy) updated in comparison with the previous videos.

Write your impressions, comments and recommendations in the comments - we read everything!

If you like our work, don't hesitate to add the game in your wishlist. Just do it)

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