Devlog #13. Dungeon
Redemption of the Damned » Devlog
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The game called "Redemption of the Damned" wouldn't be complete without the underworld.
Someone means by this word a place where the souls of sinners are eternally tormented after death, where the redemption of the damned takes place.
In another sense, underworld is a dark, scary underground room or dungeon. This is what we're working on.
Of course, you see not the final version on the video - only the assembly of the main structure and minimal compositions of multi-level dungeon. Therefore your recommendations, wishes and justified criticism are appropriate and timely.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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