Devlog #15. Integration
Redemption of the Damned » Devlog
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a coherent whole and look for the different flaws that are not visible during the development of individual parts of the project.
- the procedure for creating a character and starting the game, saving and loading states;
- integration and testing of the test combat zone in addition to the safe hub;
- checking the structures of locations for suitability for battle and AI navigation;
- global positive and negative effects, such as a constant decrease in mental health in the dungeon, a gradual restoration of parameters while in the village;
- the introduction of storages to preserve in-game values (loot) taken out of the dungeons for further use in case of death or their sale;
- AI behavior in small and large groups in various terrain configurations;
- reworking of AI attack animations and their reactions to various influences from the player (taking damage, stunning, knockback, receiving negative effects)
- developments in the mental health conditions (scare, fear, insanity) with concomitant effects;
- elements of the player's combat system (shooting, usage of melee weapons, hand-to-hand combat, pushing).
Much remains to be done and refined, but a lot has already been done.
So it's time to add the game to your wishlist and keep your finger on the pulse!
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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