Devlog #16. Dash (+bonus)
Redemption of the Damned » Devlog
We are working on the RoD project in several directions at the same time and, in particular, we have implemented our ideas of the character's movement during the battle.
The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement.
Thus, moving at a speed that, albeit at a short distance, but still exceeds the speed in normal modes of movement, our hero can either move away from attacking vampires or other evil or regroup for the own surprise attack. Like Mohammed Ali himself.As before, we read all your comments, but this time we also reward. The author of the most valuable commentary will be awarded with a key to the beta version of the game.
Redemption of the Damned
Monster hunting simulator in the horror atmosphere in the scenery of XVII century Europe
Status | In development |
Author | MiroWin |
Genre | Survival |
Tags | Atmospheric, Dark, FPS, Horror, Medieval, Monsters, Singleplayer, Survival Horror |
Languages | German, English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Portugal), Russian, Chinese (Traditional) |
More posts
- Devlog #29. Fire wallJul 14, 2022
- Devlog #28. Dynamic fog densityMar 17, 2022
- Devlog #27. SelectorFeb 16, 2022
- Devlog #26. ChortJan 25, 2022
- Devlog #25. Boss summoningJan 06, 2022
- Devlog #24. RagdollDec 31, 2021
- Devlog #23. Quest and dialogue systems.Dec 24, 2021
- Devlog #22. Three-barelled pistol.Dec 16, 2021
- Devlog #21. Damage system.Dec 08, 2021
- Devlog #20. Hand-to-hand combat.Nov 30, 2021
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