Devlog #17. Combat mechanics


🤔 Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat capabilities and arsenal.

🪓 You can see some in the video:

  • parry, causing stunning of the enemy;
  • blocking with loss of stamina;
  • fast hit with normal damage;
  • heavy hit with increased damage and high consumption of stamina;
  • one-handed ax that can be purchased in the village.

🍁 Throughout November, the opportunity to book the key for the beta version is open for the authors of the best advice/comment to our developer diaries.

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